Monday 28 February 2011

Watch Rendered

Omega Watch - 


Just rendered the watch and completed the links that need to be done for it. I personally think this is finished. The watch isn't too great when looking at the back but you can see all the links are linked with small screws and they all work really well with the material thats been applied. 

I will only be displaying the watch from this view. Ultimately I am very happy with this. I will now begin making my aston martin keys.



Wednesday 23 February 2011

Second, Minute And Hour.

Here is the second, minute and hour hand finished along with the detail around the egdge of the watch, (internal, not external!) The dash's to represt minutes and the dots along with the outside being a plain colour as seen in the watch here:

http://www.omegawallpaper.com/seamaster/omegaBOND1654x1489.jpg

Ive used ideas from this watch and tried to copy it as closesly as possible, but without a plane to work on it is quite difficult as this is all from eye. So far Im happy and really want to get this done by 5pm so I can start on the next model or atleast finish the links today! 

Here is the new image update:


Watch Turbo Smoothed and changed

I decided to turbo smooth the edges of my watch to get the perfect circle edge that surrounded the face. It turbo smoothed PERFECT, and was exactly what I was after... However... All the dots and lines for second and minute markings around the edge of it were completely messed up. So to ensure that I wanted the turbo smoothed edge in my design, Ive spent the last two hours moving, re-angling all the bits of the watch. I well and truely tidious job, But It looks a lot better.

Here it is:

Omega Watch Continued...

As my rugby match was called off due to weather conditions, I had a lot of time and figured I would put it into my watch for my 3DS module. I have been working on a few more little details on the watch face and havent started the links yet. The face of the watch is getting there and thanks to UVWMapping I am now able to input some of my textures, numbers and logos that I have made in photoshop into the watch. By adjusting the bump tool to a very high 150, to make them seem more embossed.

Overall I have made small circles etc and will be making new hands for my watch, this is the stage I am at, at the moment.





Tuesday 22 February 2011

Omega Watch

Im now on my design of a watch - The most famous watch that is in James Bond which is made by Omega. I don't feel like there is much to be said at the moment Other than me using small shapes and simple designs and ideas to get where I am. I did with some help from rich make a glass pane for the watch that will reflect anything that is next to it. This gives it the sense of realism and is exactly what I am after. Other than that, just editting the poly's and everything else to get where I am on this watch, I really do want this watch to be as detailed and as a good as possible. 


Monday 21 February 2011

James Bond Comic Instead of Storyboard

James bond comic - Well, after being bored on monday evening I have decided to change my storyboards and to put them into a readable comic. After all I think this is a good choice to slam a bit of my own creativity into the project and to not only make it more interesting for myself but to make it more interesting for the tutor. This is the front cover that I made by doing vectors, and believe it or not all of the james bond character is done with the pen tool on photoshop, bit by bit. Overall I ended on over 250 different shapes. Not bad for an hours work I believe and shows a good twist and hopefully putting the project on its edge. The Barcode and the 'edition 1' are just there for visual purposes to make it look good. 

I will be making the rest of the comic (storyboard) as a A3 Piece of work which will be folded to make a 2 page spread storyboard, with front cover, story and back cover. ( The Poker chips were stolen form deviant art; Im definitely not taking credit for them! )

Friday 18 February 2011

Poker Chips in Action

Poker Chips have been put on the table now and by using a target light above it, It has a very good dark poker atmosphere to it.. I have put the poker chips into different stacks on the table and have placed them next dickhead to every seat on the table. 


Poker Chips Finished and Rendered

Here is a screenshot of them finished and rendered:

Poker Chip Madness

Poker Chips are being edited and coloured and duplicated in 3DS Max. I originally made a plain black poker chip in my first week of 3DS Max. I Am now creating seperate stacks and then grouping them together. As controlling every poker chip in the scene will be way to time consuming and sloopy.

I have made 5 colours, blue, green, yellow, black and red. Here in this screen shot there is 3 Stacks of each colour. I can chop and change the stacks round as I want, although the chips in some stacks will be the same size, this will trick the audience into thinking there is different totals for each seat/person. These chips are being placed on my casino table and will give it the edge when needed. My next task is either a martini glass or a roulette wheel. 

But im slowly getting somewhere now, still a long way to go!


Thursday 17 February 2011

Lock & Load!




























  




The images you see above are a good couple hours work for my bulletts in 3DS Max - Any tutorials i was looking for online were very hard to be able to make the bullet shape, then I remembered as rich taught us the lathe tool. The lathe tool was used to create a shape ona  360 degrees, so I gave the bullett a try, opened up illustrator and luckily it worked!

The bullet was created, but the textures on there wasnt. I had to make the gold texture on the bullets from a text tutorial that I found on the internet, It has a high refelction and is using a multi-layer material, After crossing over lots of copper-like colours. I came across the way its looking now, straight after that I moved on to picking the polygons and then setting a darker version of the colour that I had already used and used the 'assign material to selection' button.

By putting the darker colours at the end and the middle breaks down the gold and makes it, what I would like to think very very bullet like. After that I had turbo smoothed the bullet. Then Finished!

Tuesday 15 February 2011

Gun Final

When in the lesson today, I started making my gun for the model hand in for week six, I started with the top section and then slowly began adding materials, fine detail and the barrell. It took very long and I have been making this model from 10am through till half 4, I have now finished my first model.

This is of a Waltham 99, A very important and prestigous gun in 007. Anywho here is where I am at:




Daylight Test

I used the tutorial here that rich posted on his blog:
http://www.youtube.com/watch?v=RnM-S_waF0M

And followed it step by step to learn how to use the daylight tool, This is great and creates a 'natural light' feeling which is great for anything that is outside. My renderd image can be seen below:















Using metal and chrome settings with the daylight tool is very good as it shows reflections within the material/object.

Light Manipulation

















Including Light or excluding ligh - This was done straight after and was another short turotorial taught by rich, having the power to control one objects brightness is very important and is exactly what i think I will end up using a lot. Here in the images you can see two seperate versions of the light control. Before and After render.

Pumpkin Tutorial















Today In class we were working with lights and made a spotlight and a omni light. I used a pumpkin that Rich had previously made (I think). We then moved on to using omni light inside the pumpking and a directlight behind it with a large gap between foglight and direct light.

After increasing the noise we were able to change how it looks, It gives an impressive smoke effect. I think my pumpkin came out very well and I am pleased wth it! Every week im learning a new skill and getting more and more adapt in this program.

Tuesday 8 February 2011















Just made a poker table and chairs and after using turbo smooth, it now makes my environment ten times better and gives it the edge that im after. I will be putting in walls and making more of the environment so when animating, If I wish to move the camera in any way shape or form then I wont have black space, or I wont have anything in the background that I wont like. At this stage im very happy about my modelling and the rate of production that im knocking out :) 

 

Casino Royale Table















Here we have my poker table on 3DS Max rendered to show the image and the dice that have been made. I made the logo in photoshop and then used UVW mapping and Gizmo which I learned in the second tutorial. Also adapting the noise material in photoshop work realistically as a carpet like material when using the bump tool again in the material editor.

Very happy with this table so far!!


Dice design















My design of my dice was done in photoshop and then by using the uvwmapping tool i was able to wrap it round my cube to make the die complete. I then duplicated it after resizing the dice to the correct size of the table to make it 'dice'. I used the bevel and emboss, drop shadow tool and outer flow tool in photoshop to make the white circles not seem so bland.

While in 3DS Studio max I was able to make the white circles dip in using the bump tool, but setting the bump tool to -30 instead of +30. Thus controlling the direction of the emboss, Im very happy with my dice and feel that I have learned a new tool thanks to rich's help.

My dice will now sit ccomfortably on my poker table.

 See Dice Below:





I woke up late!















In my most recent tutorial with rich we done a leaf and this is my finished model. It took me just under 25 minutes to work out how to use a few more tools. A lot longer than I anticipated. I woke up late and come into class late as my alarm didnt work, but put in the effort to have a finished leaf. Which I am proud of! I used the soft selection tool and masking in 3DS Max, Great tool and has really helped me! I also used the 'bump' tool.

Here is my finished leaf rendered:















Larger scale:















Other leaves:

Tuesday 1 February 2011

3DS Tank

I have made a tank as rich asked in 3DS Max in just under an hour and this is what it is at the moment. There could be a lot more detail and small objects involved but i decided to leave it here as I feel like I have givne enough depth of knowledge using the plain and I have realised how much better things are when using a plane. It gives you accurate readings and allows you to make things more realistic and precise.

I can feel myself using planes constantly throughout the next 6 weeks to make everything perfect! :)

Reference Planes

In class I learned on how to import and make my first reference planes for a tank. I used a number of techniques from importing a a GIF image and editing the image on a plane using the UVWMap tool.

I was able to move the image around the plane and make it fit to scale. I saw in richards pictures on the blog on how he had a vertical and horizontal plane. I then cloned the image and rotated it round to make the plane for the vertical one and move the 'UVWMap' around ( the image ) to make it to the correct view. The techniques that I am learning in class today will be very useful when making the objects needed for my animation and my models.

Spring/Wire

I have just created a wire/spring using the loft tool and once again I am impressed by the program. I have learned very simple things and I am beginning to feel very confident on the program. I have made a simple string and used a circle to decided its width and radius of the spring.

In the screenshots will show my finished one, how it was made using the helix and the render.


Chess Piece

I have just used the lathe tool for the first time in 3DS Max and have made a pawn. A good chesspiece, I am happy with this and simply made it look similar to richards by copy and pasting his picture into illustrator and drawing round that instead of doing it freehand. I do realise the importance of other programes in Autodesk 3DS max now and can see the power of illustrator, photoshop etc.