Tuesday, 22 March 2011

Hand Start

I have just been getting on with my hand on for 3DS Max - With a little help from rich on editing the edges and connected a few things together, simple stuff but sometimes you skip to ahead!

Here is the stage I am at, I will be dedicating this next week to my other modules as I will be doing a lot of rendering this week, so there will not be many post's. However the week after that will be nothing but post's premier pro screen shots and much more.

The hand is going to be based on the style that is used for the introduction for casino royale, very blocky. The hand is no where near finished! The effect I'm going for can be found here:

http://www.youtube.com/watch?v=Nfc9GLxlhEw


Creating the Hand - New Technique Learned

Here I am creating the hand that is going to wrap round my gun. This gun is will be fiiring and I need a realistic yet silhouette looking hand, I will be using boneing in the object aswell to use some of the techniques that richard has taught us, and to make my life easier!

I have just learned another small technique for creating the fingers, using the extrude tool I can extrude by polygon on the settings tool and extrude all the fingers at once. This is quicker and will most likely save me around 15minutes! More time saved! :D


Morphing The Heads















In this tutorial with rich we used the morphing modifier and other copied heads of the same object to animate a moving expressing head. This is a great tool for anything that needs to be moved at the same time as others. 

I have a feeling I will be using the modifier tool for many things in the future as animating is now the dominant task at hand! This tool in a way reminds me of tweening in Adobe Flash, in is something that I find very similiar. 

I am now going to start rendering some of my clips in 3DS Max...

Tuesday, 8 March 2011

Animation and Timeline


Balls bouncing, using the timeline for the first time in class and having them bounce and be realistic by editing the curves in the Graph Editors. Animating is complex but I can't wait to get on it and animate my scenes in class.

It may seem quick but thats due to the size of the video, in the program and in the avi file it is a lot more smooth.